﻿var _startX = 0;			// mouse starting positions
var _startY = 0;
var _offsetX = 0;			// current element offset
var _offsetY = 0;
var _dragElement;			// needs to be passed from OnMouseDown to OnMouseMove
var _oldZIndex = 0;			// we temporarily increase the z-index during drag



document.onmousedown = clickItem;
document.onmouseup = dropItem;


function clickItem(e)
{
    // IE is retarded and doesn't pass the event object
    if (e == null) 
        e = window.event; 

    // IE uses srcElement, others use target
    var target = e.target != null ? e.target : e.srcElement;

    var isDraggable = false;
    if (target.tagName) // make sure its an html element
    {
        if (target.getAttribute('drag'))
        {
            if (target.getAttribute('drag') == 'true')
            {
                isDraggable = true;
            }
        }
    }

    // for IE, left click == 1
    // for Firefox, left click == 0
    if ((e.button == 1 && window.event != null || e.button == 0) && isDraggable)
    {
        // grab the mouse position
        _startX = e.clientX;
        _startY = e.clientY;

        // grab the clicked element's position
        _offsetX = ParseNumber(target.style.left);
        _offsetY = ParseNumber(target.style.top);

        // bring the clicked element to the front while it is being dragged
        _oldZIndex = target.style.zIndex;
        target.style.zIndex = 10000;

        // we need to access the element in OnMouseMove
        _dragElement = target;

        // tell our code to start moving the element with the mouse
        document.onmousemove = moveItem;

        // cancel out any text selections
        document.body.focus();

        // prevent text selection in IE
        document.onselectstart = function () { return false; };
        // prevent IE from trying to drag an image
        target.ondragstart = function() { return false; };

        // prevent text selection (except IE)
        return false;
    }
}


function moveItem(e)
{
    if (e == null) 
        var e = window.event; 

    // this is the actual "drag code"
    _dragElement.style.left = (_offsetX + e.clientX - _startX) + 'px';
    _dragElement.style.top = (_offsetY + e.clientY - _startY) + 'px';

}

function dropItem(e)
{
    if (_dragElement != null)
    {
        _dragElement.style.zIndex = _oldZIndex;

        // we're done with these events until the next OnMouseDown
        document.onmousemove = null;
        document.onselectstart = null;
        _dragElement.ondragstart = null;

        var dropElement = _dragElement;

        // this is how we know we're not dragging
        _dragElement = null;

        IsExternalDragItem = dropElement.getAttribute('ExternalDragItem') == 'true';
        DropController(dropElement);
    }
    
    IsExternalDragItem = false;
}
